ADisplayClusterRootActor::UpdateConfigDataInstance

Update or create the config data object.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h

Include

#include "DisplayClusterRootActor.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActor.cpp

Syntax

void UpdateConfigDataInstance
(
    UDisplayClusterConfigurationData * ConfigDataTemplate,
    bool bForceRecreate
)

Remarks

Update or create the config data object. The config sub object is only instantiated once. Subsequent calls will only update ConfigDataName unless bForceRecreate is true.

Parameters

Parameter

Description

ConfigDataTemplate

The config template to use for this actors' config data object.

bForceRecreate

Deep copies properties from the config data template to this actors' config data object.

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