Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h |
Include |
#include "DisplayClusterRootActor.h" |
Source |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActor.cpp |
void UpdateConfigDataInstance
(
UDisplayClusterConfigurationData * ConfigDataTemplate,
bool bForceRecreate
)
Update or create the config data object. The config sub object is only instantiated once. Subsequent calls will only update ConfigDataName unless bForceRecreate is true.
Parameter |
Description |
---|---|
ConfigDataTemplate |
The config template to use for this actors' config data object. |
bForceRecreate |
Deep copies properties from the config data template to this actors' config data object. |