ADisplayClusterTestPatternsActor

Test patterns actor

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

ADisplayClusterTestPatternsActor

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterTestPatternsActor.h

Include

#include "DisplayClusterTestPatternsActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ADisplayClusterTestPatternsActor : public AActor

Remarks

Test patterns actor

Variables

Name Description

Protected variable UProperty Category, EditAnywhere BlueprintReadWrite

TMap< FString, ...

 

CalibrationPatterns

Protected variable UProperty Category BlueprintReadOnly visibleanywhere

UPostProcessCom...

 

PostProcessComponent

Postprocess component

Constructors

Name Description

Public function

ADisplayClusterTestPatternsActor

(
    const FObjectInitializer& ObjectIn...
)

Overridden from AActor

Name Description

Public function Virtual

void

 

BeginPlay()

AActor.

Public function Virtual

void

 

EndPlay

(
    const EEndPlayReason::Type EndPlayR...
)

Overridable function called whenever this actor is being removed from a level

Public function Virtual

void

 

Tick

(
    float DeltaSeconds
)

Function called every frame on this Actor.

Classes

Name

Description

Protected struct

FMaterialParameter

Enums

Name

Description

Protected enum

EParamType

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