FDisplayClusterViewportStereoContext

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/DisplayClusterBlueprintContainers.h

Include

#include "Blueprints/DisplayClusterBlueprintContainers.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDisplayClusterViewportStereoContext

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bIsRendering

Rendering status for this viewport (Overlay and other configuration rules can disable rendering for this viewport.)

Public variable UProperty Category, EditAnywhere

TArray< FMatrix...

 

ProjectionMatrix

Camera projection Matrix.

Public variable UProperty Category, EditAnywhere

FIntPoint

 

RectLocation

Location on a backbuffer.

Public variable UProperty Category, EditAnywhere

FIntPoint

 

RectSize

Size on a backbuffer.

Public variable UProperty Category, EditAnywhere

TArray< FVector...

 

ViewLocation

Camera view location.

Public variable UProperty Category, EditAnywhere

FString

 

ViewportID

Viewport Name.

Public variable UProperty Category, EditAnywhere

TArray< FRotato...

 

ViewRotation

Camera view rotation.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss