IDisplayClusterBlueprintAPI::GetKeyboardDeviceIds

Returns array of names of all keyboard devices.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(DisplayName="Get IDs of keyboard devices", DeprecatedFunction, DeprecationMessage="VRPN functionality has been moved to LiveLinkVRPN"),
          Category="NDisplay|Input")
void GetKeyboardDeviceIds
(
    TArray< FString > & DeviceIDs
) const

Remarks

Returns array of names of all keyboard devices.

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