IDisplayClusterBlueprintAPI::GetScreensAmount

Returns amount of screens defined in current configuration file.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(DisplayName="Get amount of screens", DeprecatedFunction, DeprecationMessage="This function has been moved to ADisplayClusterRootActor."),
          Category="NDisplay|Game")
virtual int32 GetScreensAmount()

Remarks

Returns amount of screens defined in current configuration file.

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