IDisplayClusterBlueprintAPI::IsButtonPressed

Returns whether VRPN button is pressed at specified device and channel.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(DisplayName="Is VRPN button pressed", DeprecatedFunction, DeprecationMessage="VRPN functionality has been moved to LiveLinkVRPN"),
          Category="NDisplay|Input")
void IsButtonPressed
(
    const FString & DeviceID,
    int32 DeviceChannel,
    bool & IsPressedCurrently,
    bool & IsChannelAvailable
) const

Remarks

Returns whether VRPN button is pressed at specified device and channel.

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