IDisplayClusterBlueprintAPI::IsMaster

Cluster API.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Is master node"), Category="NDisplay|Cluster")
bool IsMaster() const

Remarks

Returns true if current node is a master computer in a cluster.

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