IDisplayClusterBlueprintAPI::IsModuleInitialized

DisplayCluster module API.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Is module initialized"), Category="NDisplay")
bool IsModuleInitialized() const

Remarks

Returns true if the module has been initialized.

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