IDisplayClusterBlueprintAPI::SceneViewExtensionIsActiveInContextFunction

Returns a functor that determines if any given scene view extension should be active in the given context for the current frame

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Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(DisplayName="Scene View Extension Is Active In Context Function", DeprecatedFunction, DeprecationMessage="Use Configuration structures"),
          Category="NDisplay|Render")
void SceneViewExtensionIsActiveInContextFunction
(
    const TArray< FString > & ViewportIDs,
    FSceneViewExtensionIsActiveFunctor & OutIsActiveFunction
) const

Remarks

Returns a functor that determines if any given scene view extension should be active in the given context for the current frame

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