Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h |
Include |
#include "Blueprints/IDisplayClusterBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(DisplayName="Scene View Extension Is Active In Context Function", DeprecatedFunction, DeprecationMessage="Use Configuration structures"),
Category="NDisplay|Render")
void SceneViewExtensionIsActiveInContextFunction
(
const TArray< FString > & ViewportIDs,
FSceneViewExtensionIsActiveFunctor & OutIsActiveFunction
) const
Returns a functor that determines if any given scene view extension should be active in the given context for the current frame