Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h |
Include |
#include "Blueprints/IDisplayClusterBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(DisplayName="Set default camera by ID", DeprecatedFunction, DeprecationMessage="This function has been moved to ADisplayClusterRootActor."),
Category="NDisplay|Game")
virtual void SetDefaultCameraById
(
const FString & CameraID
)
Sets default camera component specified by ID.