IDisplayClusterBlueprintAPI::SetDefaultCameraById

Sets default camera component specified by ID.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(DisplayName="Set default camera by ID", DeprecatedFunction, DeprecationMessage="This function has been moved to ADisplayClusterRootActor."),
          Category="NDisplay|Game")
virtual void SetDefaultCameraById
(
    const FString & CameraID
)

Remarks

Sets default camera component specified by ID.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss