Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h |
Include |
#include "Blueprints/IDisplayClusterBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(DisplayName="Set final post processing settings for viewport", DeprecatedFunction, DeprecationMessage="Use Configuration structures"),
Category="NDisplay|Render")
void SetFinalPostProcessingSettings
(
const FString & ViewportId,
const FPostProcessSettings & FinalPostProcessingSettings
)
Overrides postprocess settings for specified viewport.