IDisplayClusterBlueprintAPI::SetOverridePostProcessingSettings

Overrides postprocess settings for specified viewport.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(DisplayName="Set override post processing settings for viewport", DeprecatedFunction, DeprecationMessage="Use Configuration structures"),
          Category="NDisplay|Render")
void SetOverridePostProcessingSettings
(
    const FString & ViewportId,
    const FPostProcessSettings & OverridePostProcessingSettings,
    float BlendWeight
)

Remarks

Overrides postprocess settings for specified viewport.

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