Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h |
Include |
#include "Blueprints/IDisplayClusterBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(DisplayName="Was VRPN button pressed", DeprecatedFunction, DeprecationMessage="VRPN functionality has been moved to LiveLinkVRPN"),
Category="NDisplay|Input")
void WasButtonPressed
(
const FString & DeviceID,
int32 DeviceChannel,
bool & WasPressed,
bool & IsChannelAvailable
) const
Returns whether VRPN button was released at specified device and channel.