| UObject::PreSave()
|
Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/DisplayClusterBlueprint.h |
Include |
#include "Blueprints/DisplayClusterBlueprint.h" |
Source |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Blueprints/DisplayClusterBlueprint.cpp |
virtual void PreSave
(
const class ITargetPlatform * TargetPlatform
)
~UBlueprint