UDisplayClusterBlueprint::PreSave

~UBlueprint

Windows
MacOS
Linux

Override Hierarchy

UObject::PreSave()

UBlueprint::PreSave()

UDisplayClusterBlueprint::PreSave()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/DisplayClusterBlueprint.h

Include

#include "Blueprints/DisplayClusterBlueprint.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Blueprints/DisplayClusterBlueprint.cpp

Syntax

virtual void PreSave
(
    const class ITargetPlatform * TargetPlatform
)

Remarks

~UBlueprint

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