FDisplayClusterClusterEventBinary

Cluster event BINARY.

Windows
MacOS
Linux

Inheritance Hierarchy

FDisplayClusterClusterEventBase

FDisplayClusterClusterEventBinary

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Cluster/DisplayClusterClusterEvent.h

Include

#include "Cluster/DisplayClusterClusterEvent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDisplayClusterClusterEventBinary : public FDisplayClusterClusterEventBase

Remarks

Cluster event BINARY.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< uint8 >

 

EventData

Binary event data.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

EventId

Event ID (used for discarding outdated events)

Functions

Name Description

Public function

bool

 

DeserializeFromByteArray

(
    const TArray< uint8 >& Arch
)

Public function Const

void

 

SerializeToByteArray

(
    TArray< uint8 >& Arch
)

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