[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category=NDisplay, Meta=(ShowInnerProperties))
FDisplayClusterConfigurationICVFX_CameraSettings CameraSettings
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category=NDisplay, Meta=(ShowInnerProperties))
FDisplayClusterConfigurationICVFX_CameraSettings CameraSettings