| UActorComponent::DestroyComponent()
|
Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterPreviewComponent.h |
Include |
#include "Components/DisplayClusterPreviewComponent.h" |
Source |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterPreviewComponent.cpp |
Unregister the component, remove it from its outer Actor's Components array and mark for pending kill.