UDisplayClusterPreviewComponent::InitializePreviewComponent

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterPreviewComponent.h

Include

#include "Components/DisplayClusterPreviewComponent.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterPreviewComponent.cpp

Syntax

bool InitializePreviewComponent
(
    ADisplayClusterRootActor * RootActor,
    const FString & ViewportId,
    UDisplayClusterConfigurationViewport * ViewportConfig
)

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