[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, BlueprintReadOnly, Category="Preview",
Meta=(DisplayName="Render Target"))
UTextureRenderTarget2D * RenderTarget
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, BlueprintReadOnly, Category="Preview",
Meta=(DisplayName="Render Target"))
UTextureRenderTarget2D * RenderTarget