UDisplayClusterSceneComponent::IsSelected

Windows
MacOS
Linux

Override Hierarchy

IDisplayClusterConfiguratorItem::IsSelected()

UDisplayClusterSceneComponent::IsSelected()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponent.h

Include

#include "Components/DisplayClusterSceneComponent.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterSceneComponent.cpp

Syntax

virtual bool IsSelected()

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