UDisplayClusterSceneComponent

NDisplay scene component

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponent.h

Include

#include "Components/DisplayClusterSceneComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, ClassGroup=(DisplayCluster),
       HideCategories=(Sockets, Rendering, Tags, ComponentTick, ComponentReplication, Activation, Cooking, Events, Physics, LOD, AssetUserData, Collision))
class UDisplayClusterSceneComponent :
    public USceneComponent,
    public IDisplayClusterConfiguratorViewportItem

Remarks

NDisplay scene component

Variables

Name Description

Protected variable

UDisplayCluster...

 

ConfigData

Protected variable UProperty Category BlueprintReadOnly

FString

 

SyncId

Constructors

Name Description

Public function

UDisplayClusterSceneComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function Virtual

void

 

ApplyConfigurationData()

Public function Const

bool

 

DoesComponentBelongToBlueprint()

Checks if the component is owned by a Display Cluster Blueprint.

Protected function Const

const UDispl...

 

GetConfigParameters()

Protected function

void

 

SetConfigParameters

Public function Virtual

void

 

SetNodeSelection

(
    bool bSelect
)

Overridden from IDisplayClusterConfiguratorItem

Name Description

Public function Virtual Const

UObject *...

 

GetObject()

Get the object represented by this item, if any

Public function Virtual

bool

 

IsSelected()

Public function Virtual

void

 

OnSelection()

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