| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponentSync.h |
Include |
#include "Components/DisplayClusterSceneComponentSync.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class UDisplayClusterSceneComponentSync :
public USceneComponent,
public IDisplayClusterClusterSyncObject
Abstract synchronization component
Name | Description | ||
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IPDisplayCluste... |
ClusterMgr |
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IPDisplayCluste... |
GameMgr |
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LastSyncLoc |
Caching state. |
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LastSyncRot |
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LastSyncScale |
Name | Description | |
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UDisplayClusterSceneComponentSync ( |
Name | Description | |
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~UDisplayClusterSceneComponentSync() |
Name | Description | ||
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GenerateSyncId() |
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GetSyncTransform() |
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SetSyncTransform ( |
Name | Description | ||
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BeginPlay() |
Begins Play for the component. |
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EndPlay ( |
Ends gameplay for this component. |
Name | Description | ||
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ClearDirty() |
Cleans dirty flag making it 'not changed yet'. |
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GetSyncId() |
Unique ID of synced object. |
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IsActive() |
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IsDirty() |
Check if object has changed since last ClearDirty call. |
Name | Description | ||
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DeserializeFromString ( |
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SerializeToString() |