| IDisplayClusterClusterSyncObject::ClearDirty()
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponentSyncThis.h |
Include |
#include "Components/DisplayClusterSceneComponentSyncThis.h" |
Source |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterSceneComponentSyncThis.cpp |
virtual void ClearDirty()
Cleans dirty flag making it 'not changed yet'.