UDisplayClusterSceneComponentSyncThis

Synchronization component. Synchronizes himself

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponentSyncThis.h

Include

#include "Components/DisplayClusterSceneComponentSyncThis.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DisplayCluster), Blueprintable,
       Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Sync This"))
class UDisplayClusterSceneComponentSyncThis : public UDisplayClusterSceneComponentSync

Remarks

Synchronization component. Synchronizes himself

Constructors

Name Description

Public function

UDisplayClusterSceneComponentSyncThis

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UDisplayClusterSceneComponentSync

Overridden from IDisplayClusterClusterSyncObject

Name Description

Public function Virtual

void

 

ClearDirty()

Cleans dirty flag making it 'not changed yet'.

Public function Virtual Const

bool

 

IsDirty()

IDisplayClusterClusterSyncObject.

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