| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponentSyncThis.h |
Include |
#include "Components/DisplayClusterSceneComponentSyncThis.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DisplayCluster), Blueprintable,
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Sync This"))
class UDisplayClusterSceneComponentSyncThis : public UDisplayClusterSceneComponentSync
Synchronization component. Synchronizes himself
Name | Description | |
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UDisplayClusterSceneComponentSyncThis ( |
Name | Description | ||
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GenerateSyncId() |
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GetSyncTransform() |
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SetSyncTransform ( |
Name | Description | ||
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ClearDirty() |
Cleans dirty flag making it 'not changed yet'. |
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IsDirty() |