UDisplayClusterScreenComponent::GetScreenSizeScaled

Return the screen size adjusted by its transform scale.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterScreenComponent.h

Include

#include "Components/DisplayClusterScreenComponent.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterScreenComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="NDisplay")
FVector2D GetScreenSizeScaled() const

Remarks

Return the screen size adjusted by its transform scale.

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