| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterScreenComponent.h |
Include |
#include "Components/DisplayClusterScreenComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DisplayCluster),
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Screen"))
class UDisplayClusterScreenComponent : public UDisplayClusterSceneComponent
Simple projection screen component
Name | Description | ||
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Size |
Automatically updated in the editor by SizeCm. |
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SizeCm |
Adjust the size of the screen. |
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VisScreenComponent |
Name | Description | |
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UDisplayClusterScreenComponent ( |
Name | Description | ||
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GetScreenSize() |
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GetScreenSizeScaled() |
Return the screen size adjusted by its transform scale. |
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SetScreenSize ( |
Name | Description | ||
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ApplyConfigurationData() |
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SetNodeSelection ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |