UDisplayClusterScreenComponent

Simple projection screen component

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterScreenComponent.h

Include

#include "Components/DisplayClusterScreenComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DisplayCluster),
       Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Screen"))
class UDisplayClusterScreenComponent : public UDisplayClusterSceneComponent

Remarks

Simple projection screen component

Variables

Name Description

Protected variable UProperty

FVector2D

 

Size

Automatically updated in the editor by SizeCm.

Protected variable UProperty Category, EditDefaultsOnly, Meta

FVector2D

 

SizeCm

Adjust the size of the screen.

Protected variable UProperty duplicatetransient, instanced

UStaticMeshComp...

 

VisScreenComponent

Constructors

Name Description

Public function

UDisplayClusterScreenComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const UFunction BlueprintCallable, Category, Meta

FVector2D

 

GetScreenSize()

Public function Const UFunction BlueprintCallable, Category

FVector2D

 

GetScreenSizeScaled()

Return the screen size adjusted by its transform scale.

Public function UFunction BlueprintCallable, Category, Meta

void

 

SetScreenSize

(
    const FVector2D& Size
)

Overridden from UDisplayClusterSceneComponent

Name Description

Protected function Virtual

void

 

ApplyConfigurationData()

Public function Virtual

void

 

SetNodeSelection

(
    bool bSelect
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

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