UDisplayClusterSyncTickComponent

Helper component to trigger nDisplay sync for Tick sync group

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UActorComponent

UDisplayClusterSyncTickComponent

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSyncTickComponent.h

Include

#include "Components/DisplayClusterSyncTickComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DisplayCluster),
       Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Sync Tick"))
class UDisplayClusterSyncTickComponent : public UActorComponent

Remarks

Helper component to trigger nDisplay sync for Tick sync group

Constructors

Name Description

Public function

UDisplayClusterSyncTickComponent

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UActorComponent

Name Description

Protected function Virtual

void

 

TickComponent

(
    float DeltaTime,
    ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.

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