Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Misc/DisplayClusterObjectRef.h |
Include |
#include "Misc/DisplayClusterObjectRef.h" |
Source |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Misc/DisplayClusterObjectRef.cpp |
USceneComponent * GetOrFindSceneComponent() const
Return component object ptr. For killed object ptr, reset and find component new object ptr by name and save to [mutable] ComponentPtr