FDisplayClusterSceneComponentRef::GetOrFindSceneComponent

Return component object ptr.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Misc/DisplayClusterObjectRef.h

Include

#include "Misc/DisplayClusterObjectRef.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Misc/DisplayClusterObjectRef.cpp

Syntax

USceneComponent * GetOrFindSceneComponent() const

Remarks

Return component object ptr. For killed object ptr, reset and find component new object ptr by name and save to [mutable] ComponentPtr

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