FDisplayClusterRender_MeshComponentProxy

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MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/DisplayClusterRender_MeshComponentProxy.h

Include

#include "Render/Containers/DisplayClusterRender_MeshComponentProxy.h"

Syntax

class FDisplayClusterRender_MeshComponentProxy

Variables

Name Description

Public variable

FDisplayCluster...

 

MeshComponentRef

Reference containers:

Public variable

FDisplayCluster...

 

OriginComponentRef

Constructors

Destructors

Functions

Name Description

Public function

void

 

AssignMeshRefs

(
    UStaticMeshComponent* MeshComp...,
    USceneComponent* OriginCompone...
)

Public function Const

bool

 

BeginRender_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...,
    FGraphicsPipelineStateInitializer&...
)

Public function Const

bool

 

FinishRender_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...
)

Public function Const

const FStati...

 

GetWarpMeshLodResource

(
    int LodIndex
)

Public function

void

 

UpdateDeffered

(
    const FDisplayClusterRender_MeshGeo...
)

Public function

void

 

UpdateDefferedRef()

Protected function

void

 

UpdateRHI_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...,
    FDisplayClusterRender_MeshComponent...
)

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