Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Device/IDisplayClusterRenderDevice.h |
Include |
#include "Render/Device/IDisplayClusterRenderDevice.h" |
bool BeginNewFrame
(
FViewport * InViewport,
UWorld * InWorld,
FDisplayClusterRenderFrame & OutRenderFrame
)
Update settings from root actor config data, and build new frame structure