IDisplayClusterRenderDevice::BeginNewFrame

Update settings from root actor config data, and build new frame structure

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Device/IDisplayClusterRenderDevice.h

Include

#include "Render/Device/IDisplayClusterRenderDevice.h"

Syntax

bool BeginNewFrame
(
    FViewport * InViewport,
    UWorld * InWorld,
    FDisplayClusterRenderFrame & OutRenderFrame
)

Remarks

Update settings from root actor config data, and build new frame structure

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