Deprecated
This function has been moved to FDisplayClusterViewport. Use GetViewportManager() to access that interface.
Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Device/IDisplayClusterRenderDevice.h |
Include |
#include "Render/Device/IDisplayClusterRenderDevice.h" |
Assigns camera to a specified viewport. If InViewportId is empty, all viewports will be assigned to a new camera. Empty camera ID means default active camera.
Parameter |
Description |
---|---|
CameraId |
ID of a camera (see [camera] in the nDisplay config file |
ViewportId |
ID of a viewport to assign the camera (all viewports if empty) |