IDisplayClusterRenderDeviceFactory::Create

Creates a rendering device instance

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Device/IDisplayClusterRenderDeviceFactory.h

Include

#include "Render/Device/IDisplayClusterRenderDeviceFactory.h"

Syntax

TSharedPtr< IDisplayClusterRenderDevice, ESPMode::ThreadSafe > Create
(
    const FString & InDeviceType,
    const FString & InRHIName
)

Remarks

Creates a rendering device instance

Returns

  • rendering device

Parameters

Parameter

Description

InDeviceType

device type that has been specified on registering the factory (may be useful if the same factory is responsible for multiple device types)

InRHIName

RHI name that the rendering device is requested for

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss