IDisplayClusterRenderManager::GetRenderDevice

Returns current rendering device

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/IDisplayClusterRenderManager.h

Include

#include "Render/IDisplayClusterRenderManager.h"

Syntax

IDisplayClusterRenderDevice * GetRenderDevice() const

Remarks

Returns current rendering device

Returns

  • nullptr if failed

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