IDisplayClusterRenderManager::UnregisterSynchronizationPolicyFactory

Unregisters synchronization policy factory

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/IDisplayClusterRenderManager.h

Include

#include "Render/IDisplayClusterRenderManager.h"

Syntax

bool UnregisterSynchronizationPolicyFactory
(
    const FString & SyncPolicyType
)

Remarks

Unregisters synchronization policy factory

Returns

  • True if success

Parameters

Parameter

Description

SyncPolicyType

Type of synchronization policy

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss