Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Projection/IDisplayClusterProjectionPolicy.h |
Include |
#include "Render/Projection/IDisplayClusterProjectionPolicy.h" |
virtual void UpdateProxyData
(
class IDisplayClusterViewport * InViewport
)
Send projection policy game thread data to render thread proxy called once per frame from FDisplayClusterViewportManager::FinalizeNewFrame