FDisplayClusterViewport_Context

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MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/Containers/DisplayClusterViewport_Context.h

Include

#include "Render/Viewport/Containers/DisplayClusterViewport_Context.h"

Syntax

class FDisplayClusterViewport_Context

Variables

Name Description

Public variable

bool

 

bAllowGPUTransferOptimization

Public variable

bool

 

bDisableRender

Disable render for this viewport (Overlay)

Public variable

bool

 

bEnabledGPUTransferLockSteps

Public variable

const uint32

 

ContextNum

Public variable

FIntPoint

 

ContextSize

Context size.

Public variable

FIntRect

 

FrameTargetRect

Location and size on a frame target texture.

Public variable

int

 

GPUIndex

GPU index for this context render target.

Public variable

int

 

NumMips

Mips number for additional MipsShader resources.

Public variable

FMatrix

 

OverscanProjectionMatrix

Overscan Projection Matrix (internal use)

Public variable

FMatrix

 

ProjectionMatrix

Projection Matrix.

Public variable

uint32

 

RenderFrameViewIndex

View index in view.

Public variable

FIntRect

 

RenderTargetRect

Location and size on a render target texture.

Public variable

const EStereosc...

 

StereoscopicEye

Public variable

const EStereosc...

 

StereoscopicPass

Public variable

FVector

 

ViewLocation

Camera location and orientation.

Public variable

FRotator

 

ViewRotation

Public variable

float

 

WorldToMeters

World scale.

Constructors

Name Description

Public function

FDisplayClusterViewport_Context

(
    const uint32 InContextNum,
    const enum EStereoscopicPass InSter...,
    const EStereoscopicPass InStereosco...
)

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