Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/Containers/DisplayClusterViewport_RenderSettings.h |
Include |
#include "Render/Viewport/Containers/DisplayClusterViewport_RenderSettings.h" |
class FDisplayClusterViewport_RenderSettings
Name | Description | ||
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bEnable |
Enable this viewport and related resources rendering. |
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bForceMono |
Useful to render some viewports in mono, then copied to stereo backbuffers identical image. |
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bSkipRendering |
Skip rendering for this viewport. |
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float |
BufferRatio |
Allow ScreenPercentage. |
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bVisible |
This viewport visible on final frame texture (backbuffer) |
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CameraId |
Assigned camera. If empty, the currently active camera must be used. |
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CaptureMode |
Special capture modes (chromakey, lightcard) change RTT format and render flags. |
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int |
GPUIndex |
Performance, Multi-GPU: Asign GPU for viewport rendering. The Value '-1' used to default gpu mapping. |
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int |
OverlapOrder |
Viewport can overlap each other on backbuffer. This value uses to sorting order. |
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OverrideViewportId |
Override image from this viewport. |
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ParentViewportId |
Parent viewport name. |
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Rect |
Location and size on a backbuffer. |
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int |
RenderFamilyGroup |
Performance: Support special frame builder mode - merge viewports to single viewfamily by group num [not implemented yet] Experimental |
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float |
RenderTargetRatio |
Performance: Render to scale RTT, resolved with shader to viewport (Custom value) |
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int |
StereoGPUIndex |
Performance, Multi-GPU: Customize GPU for stereo mode second view (EYE_RIGHT) |
Name | Description | ||
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AssignParentViewport ( |
Call this after UpdateSettings() |
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BeginUpdateSettings() |
Reset runtime values from prev frame. |
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const FStrin... |
GetParentViewportId() |