IDisplayClusterViewport::CalculateProjectionMatrix

Math wrappers: support overscan, etc

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewport.h

Include

#include "Render/Viewport/IDisplayClusterViewport.h"

Syntax

void CalculateProjectionMatrix
(
    const uint32 InContextNum,
    float Left,
    float Right,
    float Top,
    float Bottom,
    float ZNear,
    float ZFar,
    bool bIsAnglesInput
)

Remarks

Math wrappers: support overscan, etc

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