IDisplayClusterViewportManager::BeginNewFrame

Initialize new frame for all viewports on game thread, and update context, render resources with viewport new settings And finally build render frame structure and send to render thread proxy viewport objects [Game thread func]

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h

Include

#include "Render/Viewport/IDisplayClusterViewportManager.h"

Syntax

bool BeginNewFrame
(
    FViewport * InViewport,
    UWorld * InWorld,
    FDisplayClusterRenderFrame & OutRenderFrame
)

Remarks

Initialize new frame for all viewports on game thread, and update context, render resources with viewport new settings And finally build render frame structure and send to render thread proxy viewport objects [Game thread func]

Returns

  • true, if success

Parameters

Parameter

Description

InViewport

target viewport

OutRenderFrame

output render frame container

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