IDisplayClusterViewportManager::ConfigureViewFamily

Initialize view family, using rules [Game thread func]

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h

Include

#include "Render/Viewport/IDisplayClusterViewportManager.h"

Syntax

void ConfigureViewFamily
(
    const FDisplayClusterRenderFrame::FFrameRenderTarget & InFrameTarget,
    const FDisplayClusterRenderFrame::FFrameViewFamily & InFrameViewFamily,
    FSceneViewFamilyContext & InOutViewFamily
)

Remarks

Initialize view family, using rules [Game thread func]

Parameters

Parameter

Description

InFrameTarget

frame target

OutRenderOutViewFamily

output family

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