Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h |
Include |
#include "Render/Viewport/IDisplayClusterViewportManager.h" |
void ConfigureViewFamily
(
const FDisplayClusterRenderFrame::FFrameRenderTarget & InFrameTarget,
const FDisplayClusterRenderFrame::FFrameViewFamily & InFrameViewFamily,
FSceneViewFamilyContext & InOutViewFamily
)
Initialize view family, using rules [Game thread func]
Parameter |
Description |
---|---|
InFrameTarget |
frame target |
OutRenderOutViewFamily |
output family |