IDisplayClusterViewportManagerProxy

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManagerProxy.h

Include

#include "Render/Viewport/IDisplayClusterViewportManagerProxy.h"

Syntax

class IDisplayClusterViewportManagerProxy

Destructors

Functions

Name Description

Public function Const

IDisplayClus...

 

FindViewport_RenderThread

(
    const FString& InViewportId
)

Find viewport render thread proxy object by name [Rendering thread func]

Public function Const

IDisplayClus...

 

FindViewport_RenderThread

(
    const enum EStereoscopicPass Stereo...,
    uint32* OutContextNum
)

Find viewport render thread proxy object and context number by stereoscopic pass index [Rendering thread func]

Public function Const

bool

 

GetFrameTargets_RenderThread

(
    TArray< FRHITexture2D* >& Out...,
    TArray< FIntPoint >& OutTargetOffs...,
    TArray< FRHITexture2D* >*...
)

Return render frame targets for current frame [Rendering thread func]

Public function Const

const TArray...

 

GetViewports_RenderThread()

Return all exist viewports render thread proxy objects [Rendering thread func]

Public function Const

bool

 

ResolveFrameTargetToBackBuffer_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...,
    const uint32 InContextNum,
    const int DestArrayIndex,
    FRHITexture2D* DstBackBuffer,
    FVector2D WindowSize
)

Resolve to backbuffer [Rendering thread func]

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss