Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportProxy.h |
Include |
#include "Render/Viewport/IDisplayClusterViewportProxy.h" |
bool GetResources_RenderThread
(
const EDisplayClusterViewportResourceType InResourceType,
TArray< FRHITexture2D * > & OutResources
) const
Return viewport scene proxy resources by type.