EDisplayClusterRenderFamilyMode

(experimental, not implemented, reserved)

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/RenderFrame/DisplayClusterRenderFrameEnums.h

Include

#include "Render/Viewport/RenderFrame/DisplayClusterRenderFrameEnums.h"

Syntax

enum EDisplayClusterRenderFamilyMode
{
    None                            = 0,
    AllowMergeForGroups,
    AllowMergeForGroupsAndStereo,
    MergeAnyPossible,
}

Values

Name

Description

None

Render all viewports to unique RenderTargets.

AllowMergeForGroups

Merge views by ViewFamilyGroupNum.

AllowMergeForGroupsAndStereo

Merge views by ViewFamilyGroupNum and stereo.

MergeAnyPossible

Use rules to merge views to minimal num of families (separate by: buffer_ratio, viewExtension, max RTT size)

Remarks

(experimental, not implemented, reserved)

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