| UEngine::Init()
|
Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterGameEngine.h |
Include |
#include "DisplayClusterGameEngine.h" |
Source |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Basics/DisplayClusterGameEngine.cpp |
virtual void Init
(
class IEngineLoop * InEngineLoop
)
Initialize the game engine.