UDisplayClusterPlayerInput

Object within PlayerController that processes player input.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UPlayerInput

UDisplayClusterPlayerInput

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterPlayerInput.h

Include

#include "DisplayClusterPlayerInput.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Within=PlayerController, Config=Input, Transient)
class UDisplayClusterPlayerInput : public UPlayerInput

Remarks

Object within PlayerController that processes player input.

Constructors

Name Description

Public function

UDisplayClusterPlayerInput()

Overridden from UPlayerInput

Name Description

Public function Virtual

void

 

ProcessInputStack

(
    const TArray< UInputComponent*...,
    const float DeltaTime,
    const bool bGamePaused
)

Process the frame's input events given the current input component stack.

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