| UGameViewportClient::Init()
|
Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterViewportClient.h |
Include |
#include "DisplayClusterViewportClient.h" |
Source |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Basics/DisplayClusterViewportClient.cpp |
virtual void Init
(
struct FWorldContext & WorldContext,
UGameInstance * OwningGameInstance,
bool bCreateNewAudioDevice
)