UDisplayClusterWorldSubsystem::OnLevelsChanged

Event that is triggered when number of levels is changed.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterWorldSubsystem.h

Include

#include "DisplayClusterWorldSubsystem.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Basics/DisplayClusterWorldSubsystem.cpp

Syntax

void OnLevelsChanged()

Remarks

Event that is triggered when number of levels is changed.

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