Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h |
Include |
#include "DisplayClusterConfigurationTypes_ICVFX.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings
Name | Description | ||
---|---|---|---|
|
int |
GPUIndex |
Performance, Multi-GPU: Asign GPU for viewport rendering. The Value '-1' used to default gpu mapping (EYE_LEFT and EYE_RIGHT GPU) |
|
int |
RenderFamilyGroup |
Experimental: Support special frame builder mode - merge viewports to single viewfamily by group num [not implemented yet] |
|
float |
RenderTargetRatio |
Performance: Render to scale RTT, resolved with shader to viewport (Custom value) |
|
int |
StereoGPUIndex |
Performance, Multi-GPU: Customize GPU for stereo mode second view (EYE_RIGHT GPU) |
|
StereoMode |
Performance: force monoscopic render, resolved to stereo viewport. |