FDisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings

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References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h

Include

#include "DisplayClusterConfigurationTypes_ICVFX.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere

int

 

GPUIndex

Performance, Multi-GPU: Asign GPU for viewport rendering. The Value '-1' used to default gpu mapping (EYE_LEFT and EYE_RIGHT GPU)

Public variable UProperty

int

 

RenderFamilyGroup

Experimental: Support special frame builder mode - merge viewports to single viewfamily by group num [not implemented yet]

Public variable UProperty Category, EditAnywhere, Meta

float

 

RenderTargetRatio

Performance: Render to scale RTT, resolved with shader to viewport (Custom value)

Public variable UProperty Category, EditAnywhere

int

 

StereoGPUIndex

Performance, Multi-GPU: Customize GPU for stereo mode second view (EYE_RIGHT GPU)

Public variable UProperty Category, EditAnywhere

EDisplayCluster...

 

StereoMode

Performance: force monoscopic render, resolved to stereo viewport.

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