bIsCustom

When a custom policy is selected from the details panel.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=NDisplay)
bool bIsCustom

Remarks

When a custom policy is selected from the details panel. This is needed in the event a custom policy is selected but the custom type is a default policy. This allows users to further customize default policies if necessary.

EditAnywhere is required so we can manipulate the property through a handle. Details will hide it from showing.

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