[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=NDisplay)
bool bIsCustom
When a custom policy is selected from the details panel. This is needed in the event a custom policy is selected but the custom type is a default policy. This allows users to further customize default policies if necessary.
EditAnywhere is required so we can manipulate the property through a handle. Details will hide it from showing.