FDisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS

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References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h

Include

#include "DisplayClusterConfigurationTypes_ICVFX.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bOverrideEnable

Public variable UProperty Category, Interp, Meta BlueprintReadWrite

float

 

MotionBlurAmount

Strength of motion blur, 0:off, should be renamed to intensity

Public variable UProperty Category, Interp, Meta BlueprintReadWrite

float

 

MotionBlurMax

Max distortion caused by motion blur, in percent of the screen width, 0:off

Public variable UProperty Category, Interp, Meta BlueprintReadWrite

float

 

MotionBlurPerObjectSize

The minimum projected screen radius for a primitive to be drawn in the velocity pass, percentage of screen width.

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