Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h |
Include |
#include "DisplayClusterConfigurationTypes_ICVFX.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS
Name | Description | ||
---|---|---|---|
|
bOverrideEnable |
||
|
float |
MotionBlurAmount |
Strength of motion blur, 0:off, should be renamed to intensity |
|
float |
MotionBlurMax |
Max distortion caused by motion blur, in percent of the screen width, 0:off |
|
float |
MotionBlurPerObjectSize |
The minimum projected screen radius for a primitive to be drawn in the velocity pass, percentage of screen width. |